Update 8.3 progress


Still working on the project!
I am currently trying to improve my 3D modelling skills at the moment, decided to work on maps mostly but nothing I would post in an update just yet. So Instead I give you this! the majestic Breadnought! (could possibly be an April Fools Update next year when I fully release this project (fingers crossed))

Taking a break from the main programming side as I have almost finished the multiplayer system, focussing on maps and models which isnt my strong suit but Im getting better!

Thanks for your continued support

Get Warhammer 40k First Person Shooter (ver 0.8.1)

Comments

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Perhaps you could add skins such as different chapters or space marines and chaos space marines, or different dynasties for the necrons etc.  The breadnaught could be one of them. 

Thanks for the feedback!
I have plans to do something similar to what you suggest by having a similar system to 40k: space marine where you can chose armour sets etc
I want to have 3 playable factions in the next big update after 8.3, adding orks and chaos space marines. Making the models is taking longer than expected but I should hopefully have the Astartes and Ork characters done by the end of the year.

Im grateful for comments like yours and people interest in my little project and have plenty of motivation to make this come to life due to the support ive gotten this year

Just asking, do you plan on adding any factions after the chaos space marines and orks, perhaps the next faction could be eldar? Also will each faction have a different playstyle such as weaponry or extra health but lower speed?

Of course! the plan is to hopefully have all the major factions when the game is a full release. I do not plan to do just have the faction classes have same stats with a different skin/mesh, each faction will play differently.
Examples include the Orks will not be able to aim down sights and Eldar being physically faster as it fits with the characters in the 40k universe

Great to hear. Thanks for responding so fast

I try my best to answer all questions on here and I appreciate all of them :)

(+1)

Orks should have an extremely low recoil and perhaps also extra health to suit their strength and to keep them at more of an even playing field with the astartes seeing as they are unable to aim down sights. Great project. The update is one of the things I'm looking forwards to the most this year.